March already? Far too much time has passed between posts, but I’ve been hard at work on a new photograph and video to share.
Way back in 2012 I made an attempt at creating a photo built around a super cool album cover that featured a slinky masked dancer cavorting about beneath a cascade of streamers and balloons (seen to the right). After staging and shooting the photo, the images lingered in my computer, and as I prepped for my 2013 summer show at the Pannikin in La Jolla, I simply abandoned what I’d shot. Oh, sure, I could show you the unfinished work here and now, but the OCD in me would probably try to make a diamond from a pigs ear and I’d spend weeks and weeks trying to at least make the failed composition look presentable. Instead, let’s jump right to the brand new photo — which I like!
I actually took over 30 shots of this staging, then constructed the final image from the 7 best images, layering portions of each photo one atop the next to achieve deep focus throughout the final piece.
I tend to be easily distracted while working on my creative pursuits, so rather than snap the photos, sort through the candidate images, and plow through with all the necessary image adjustments, I ended up creating a video for the photo before I actually completed the photo (and, yes, that is possible in the world of Wind-up Dreams & Vinyl Nightmares). The frames for the animation were taken while I was deconstructing the stage set, and then reassembled into a free flowing pan’n’scan video using a whole bunch of software: Aperture, GraphicConverter, iDraw, and a new (to me) slideshow package called FotoMagico that allowed me to create deeper zooms than I’d used in previous animations. Nice piece of software worth checking out!
In an ideal world making one of these videos would be really simple: I’d come up with an idea, I’d choose some music, I’d shoot all the frames, and — voila! — there I’d have a finished video! Remember, though, that I begin with the finished photo, and, therefore, the last frame in the animation. The trick, then, is to conceive of the story in reverse, and begin taking things away from the scene in an order that will make some logical narrative sense once everything is reordered to run from start to finish. Oh, and without a sense of the audio that will be used.
This is… tricky.
Ah! But luckily, not impossible, and even when mistakes are made (for instance, removing objects out of order or completely reconsidering the storyboard during post production) software makes nearly anything possible.
Let’s take a look!